Designed by Cédric Millet and illustrated by Jérémie Fleury, Kyoto no Neko supports two to four feline travellers who will gradually uncover bits of Kyoto’s unique architecture and culture as seen from the vantage point of a stray cat. Over the course of their life, the player-cats will hunt down interesting bugs, the best spots to snag a free meal and humans that are either sympathetic or critical of your kind.
Gameplay surrounds a series of missions that form an independent scenario - each player will wortk through their own using the natural grace and curiosity of a cat. That could mean wooing a local school child to settle a turf war with another cat, or perhaps swiping free kibble from another player’s food bowl. As one player reveals a critical resource, location or person, they mark it with specific tiles or standees.